Articles

Quantitative Aesthetics

In 2015 I started to work on an agenda for Architecture and Performative Design at the Städelschule Architecture Class with the aim to embrace aesthetics as an additional performative criteria in computational architectural design. For too long the architectural digital

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Quantitative Aesthetics

In 2015 I started to work on an agenda for Architecture and Performative Design at the Städelschule Architecture Class with the aim to embrace aesthetics as an additional performative criteria in computational architectural design. For too long the architectural digital

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The OS of Architecture

by Mirco Becker The full version of this article was published in SAC Journal 1. It discusses how postgraduate programmes like SAC have contributed over the last decade to an inclusive environment of architectural production that spans different offices, schools

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The OS of Architecture

by Mirco Becker The full version of this article was published in SAC Journal 1. It discusses how postgraduate programmes like SAC have contributed over the last decade to an inclusive environment of architectural production that spans different offices, schools

/ No comments

The New Mathematics of Architecture

In this publication from 20120 Jane and Mark Burry feature almost 50 buildings that accumulate to the thesis that their is a stream of architecture that employs mathematical thinking and methods. There is classification of projects along mathematical fields: Mathematical

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The New Mathematics of Architecture

In this publication from 20120 Jane and Mark Burry feature almost 50 buildings that accumulate to the thesis that their is a stream of architecture that employs mathematical thinking and methods. There is classification of projects along mathematical fields: Mathematical

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Branches and Bifurcations – Building a framework for modelling with isosurfaces in Generative Components

Abstract for eCAADe 2006 by Mirco Becker An isosurface is a three-dimensional representation of a constant value of a field function within a given volume. They are normally used in computer graphics to visualize data in fluid dynamics, medical imaging,

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Branches and Bifurcations – Building a framework for modelling with isosurfaces in Generative Components

Abstract for eCAADe 2006 by Mirco Becker An isosurface is a three-dimensional representation of a constant value of a field function within a given volume. They are normally used in computer graphics to visualize data in fluid dynamics, medical imaging,

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Assoziative Geometrie: Die Werkzeugmacher

Die SmartGeometry Group im Gespräch mit Mirco Becker Erschienen in ARCH+ 188: Form Follows Performance, 07/2008 Der Einzug digitaler Techniken in den Architekturentwurf kann aus heutiger Sicht keineswegs mehr als bloße Erweiterung der Palette gestalterischer Werkzeuge angesehen werden. Es handelt

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Assoziative Geometrie: Die Werkzeugmacher

Die SmartGeometry Group im Gespräch mit Mirco Becker Erschienen in ARCH+ 188: Form Follows Performance, 07/2008 Der Einzug digitaler Techniken in den Architekturentwurf kann aus heutiger Sicht keineswegs mehr als bloße Erweiterung der Palette gestalterischer Werkzeuge angesehen werden. Es handelt

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The Generative and the Synthetic

by Mirco Becker A German version of this article was originally published in Modulor 02/2010 The history of algorithmic thinking can be described as a parallel development to the history of ciphering, started in ancient times along with the invention

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The Generative and the Synthetic

by Mirco Becker A German version of this article was originally published in Modulor 02/2010 The history of algorithmic thinking can be described as a parallel development to the history of ciphering, started in ancient times along with the invention

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Design Processes – Processing Environment

Article for Archistorm, France, March 2010 by Mirco Becker The last decade has seen major shifts in architectural design processes. These were mainly of computational nature and have lead to some spectacular buildings which often mastered complexity convincingly. The appealing

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Design Processes – Processing Environment

Article for Archistorm, France, March 2010 by Mirco Becker The last decade has seen major shifts in architectural design processes. These were mainly of computational nature and have lead to some spectacular buildings which often mastered complexity convincingly. The appealing

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